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Murder on Grimm Isle: The Design of a Game-based Learning Environment |
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| Version | User | Scope of changes |
|---|---|---|
| Mar 5 2007, 9:11 AM EST (current) | DataGazetteer | 106 words added |
| Jan 30 2007, 4:10 PM EST | rjames01 |
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Michele Dickey, Associate Professor / Miami University
The purpose of this presentation is to present an overview of “Murder on Grimm Isle,” a game-based learning environment for fostering argumentation writing. Specifically, this presentation will (a) discuss research from diverse sources, such as game design, literature, behavioral psychology, animation studies and architecture, informed design, (b) discuss cognitive research that supports the integration of game design elements, (c) highlight issues that arose during the production while working with limited resources, and (d) provide various low-cost and free resources to support educators in developing game-based and interactive learning environments. Participants with laptops may participate, though all participants are welcome.
The purpose of this presentation is to present an overview of “Murder on Grimm Isle,” a game-based learning environment for fostering argumentation writing. Specifically, this presentation will (a) discuss research from diverse sources, such as game design, literature, behavioral psychology, animation studies and architecture, informed design, (b) discuss cognitive research that supports the integration of game design elements, (c) highlight issues that arose during the production while working with limited resources, and (d) provide various low-cost and free resources to support educators in developing game-based and interactive learning environments. Participants with laptops may participate, though all participants are welcome.
