A Wetpaint Site
|
TV Fandex 100
Sign in to Wetpaint
Internet Explorer 6.0 is not supported. Please try
IE 8
or
Firefox
.
Home
Discussions
Photos
Videos
News
Updates
Members
Sign in
or
Location
:
Murder on Grimm Isle: The Design of a Game-based Learning Environment
Page Threads
Post a new thread
There are no threads for this page. Be the first to
start a new thread
.
Start a New Thread as
Reply as
Anonymous (
Get credit for your thread
)
Subject:
Please enter some text (at least 3 characters).
Message:
Please enter some text (at least 3 characters).
Quote:
Tags:
One or more of your tags have exceeded the 30 character limit.
Category:
General Discussion
General Discussion
Cancel
Posting...
Note: You can enter up to [REMCHARS] additional characters.
Did you know you can edit the content of this page by clicking EasyEdit?
JavaScript must be enabled in order for you to contribute to this site.
To start contributing, enable JavaScript by changing your browser options, then
try again
.
Home
2009
Presenter Info and Tips
Technology FAQ
Blog Directory
What's a wiki?
2008
2007
Conference Tracks
E2 Effectiveness and Efficiencies
Reinventing the Learning Environment: Walking the Walk
STEM2: Science, Technology, Engineering, Mathematics and Medicine
Who are the Learners? - Serving New Audiences
WMP: Wireless, Mobile and Personal
iTeach: Using iPods to Encourage Learning-Centered Teaching
iTunes U: Podcasting Made Easy
Murder on Grimm Isle: The Design of a Game-based Learning Environment
Pondering Podcasting: eLearning for the Future
What's Your Game Plan?: What Librarians Have to Learn from Video Games
Wireless Tablet PCs: The student side of Knowledge Management
Preparing 21st Century Ohio Learners for Success: The 12ā 13 Initiative
Keynote Session
Sunday Workshops
Conference Information
Technically Speaking (Ohio is Moving Forward)
College at a Crossroad: Dual Enrollment in an Institutional Context (Pā20 Education)
Libraries & 2.0 Technology: Using LibGuides to Deliver Information
new page
(Uncategorized)