Second Life in ContextThis is a featured page

Tuesday, March 4th 8:30 - 9:30 am - Juniper A/B

Second Life in Context
Christopher Keesey, Project Manager; and Muriel Ballou, Director / Ohio University Without Boundaries / Ohio University

Second Life is the most visible example of large communities of users adopting a virtual world as a social platform. For educators, Second Life and similar virtual world platforms are the beginning of a larger movement in learning from the “Information Age” to the “Contextual Age.” Participants will leave this session with the ability to describe Second Life and identify the differences of learning in the “Contextual Age” vs. the “Information Age.” Participants will also be able to identify applicability of virtual worlds to education and to their own organization.


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sogden
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